Upaya Meningkatkan Kemampuan Membaca Permulaan Melalui Bingo pada Siswa MIN 4 Tebo
DOI:
https://doi.org/10.59211/mjpjetl.v4i1.307Keywords:
Beginning Reading, Bingo Reading, Classroom Action ResearchAbstract
This study was motivated by the low beginning reading skills of first-grade students at MIN 4 Tebo, which were characterized by difficulties in recognizing letters, distinguishing similar letter shapes, and limited reading fluency. These problems were influenced by the dominance of conventional teaching methods and the lack of engaging instructional media. The aim of this study was to improve students’ beginning reading skills through the implementation of Bingo Reading media. This research employed Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The participants were first-grade students at MIN 4 Tebo. Data were collected through observation sheets of student and teacher activities, reading tests, and documentation. The results of the study showed that the implementation of Bingo Reading media improved the quality of classroom learning, particularly in increasing students’ attention, participation, and collaboration. In addition, the media supported the development of reading automaticity in recognizing letters, syllables, and simple words, which gradually enhanced students’ beginning reading skills across cycles. Therefore, it can be concluded that Bingo Reading media is an effective instructional strategy to improve beginning reading skills by creating an active, interactive, and enjoyable learning environment in elementary schools.
Downloads
References
a,” BADA’A: Jurnal Ilmiah Pendidikan Dasar, vol. 6, no. 2, pp. 365–374, Dec. 2024, doi: 10.37216/badaa.v6i2.1490.
[20] C. Evy, T. Widyahening, and F. F. Sufa, “Pembelajaran Kosa Kata Bahasa Inggris dengan Media Bingo Game bagi Anak Usia Dini,” vol. 6, no. 3, pp. 1135–1145, 2022, doi: 10.31004/obsesi.v6i3.1341.
[21] L. A. I. U. Khasanah, I. E. Ningrum, and M. M. Huda, “Pengembangan Game Edukasi Berbasis kearifan Lokal Berorientasi dalam Peningkatan Kemampuan Membaca Permulaan di Sekolah Dasar,” Jurnal Basicedu, vol. 7, no. 1, pp. 760–770, 2023, doi: 10.31004/basicedu.v7i1.4539.
[22] M.Yusman, Muslim, and Kamasiah, “Identifikasi Kesulitan Membaca Permulaan Pada Siswa Sekolah Dasar,” vol. 7, no. 1, pp. 1–6, 2023.
[23] M. Hidayat, M. Ikhsanudin, and A. R. Ridha, “Penerapan Kriteria Ketuntasan Minimal ( KKM ) dalam Kurikulum Merdeka : Tantangan dan Solusi di Madrasah,” 2025.
[24] N. E. Fitriah, D. Dadan, and I. D. Prana, “Pengembangan Bahan Ajar Membaca Permulaan Di SD,” Jurnal Ilmiah Pendidikan Dasar, vol. 10, no. September, 2025.
[25] S. Y. Friska, A. Salahuddin, and A. Rosada, “Pengembangan Media Pembelajaran Bahasa Indonesia Berbasis Game Edukasi Berbantu Canva Dalam Kurikulum Merdeka,” vol. 6, pp. 134–138, 2023.
[26] L. Sofiana and L. Asmawati, “Pengaruh Game Edukatif Mengenal Huruf Terhadap Kemampuan Membaca Permulaan,” vol. 6, no. 01, pp. 112–127, 2022.
[27] E. Mudak, “Peningkatan Kemampuan Membaca dan Hasil Belajar melalui Games Kata Siswa Kelas 1 SDN Bijaesahan Tahun Pelajaran 2022/2023,” Haumeni Journal of Education, vol. 3, no. 1, pp. 12–21, 2023, doi: 10.35508/haumeni.v3i1.10482.
Downloads
Published
Issue
Section
URN
License
Copyright (c) 2026 Nur Fatmawati, Muhammad Zaki, Laili Rahmi

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors grant the journal the right of first publication. which permits unrestricted use, distribution, and reproduction in any medium, provided that the original work is properly cited. Authors are responsible for ensuring that any third-party materials included in their work have proper permissions.






