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PAI perception strategy through gamification-based digital warm-up to build learning readiness and early involvement of Arrahmat Junior High School students

Studi kasus pada pembelajaran PAI di SMP Ar-Rahmat

Authors

  • Sukron Ma'mun Universitas Islam Negeri Siber Syekh Nurjati Cirebon image/svg+xml
    • Conceptualization
    • Methodology
    • Writing – Original Draft Preparation
  • Septi Gumiandari Universitas Islam Negeri Siber Syekh Nurjati Cirebon image/svg+xml
    • Formal Analysis
    • Validation
  • Rofik Hijazi Universitas Islam Negeri Siber Syekh Nurjati Cirebon image/svg+xml
    • Supervision
    • Resources
    • Project Administration

DOI:

https://doi.org/10.59211/mjpjetl.v4i2.514

Keywords:

digital warm-up, gamification, learning readiness, student involvement, PAI

Abstract

Apperception strategies in learning have an important role in building students' learning readiness and early involvement. However, in practice, they are often still carried out conventionally, so they do not attract students' attention. Therefore, innovation is needed through the use of gamification-based technology in the form of digital warm-ups. This study aims to: (1) describe the design and implementation of digital warm-ups in PAI learning apperception; (2) analyze their contribution to students' learning readiness; (3) identify forms of students' early involvement; and (4) analyze the supporting and inhibiting factors in their implementation. The method used is a descriptive qualitative approach with a case study research type. Data were collected through observation, interviews with one PAI teacher and three students of Ar-Rahmat Junior High School, as well as documentation. The results of the study show that: (1) gamification-based digital warm-ups through platforms such as Quizizz are designed interactively by containing triggering questions relevant to the material; (2) this strategy is able to increase students' learning readiness, characterized by increased focus, attention, and cognitive readiness from the beginning of learning; (3) students' early involvement can be seen from active participation, enthusiasm, and more dynamic interaction during apperception activities; and (4) supporting factors include the availability of technology, stable internet access, and teacher creativity, while inhibiting factors include network limitations and variations in students' digital abilities. Thus, gamification-based digital warm-ups have proven effective as an apperception strategy in improving the quality of PAI learning.

Authors and contributors

3
  • Indonesia

    Author Corresponding author

    Universitas Islam Negeri Siber Syekh Nurjati Cirebon ROR

    • Conceptualization
    • Methodology
    • Writing – original draft
  • Indonesia

    Author

    Universitas Islam Negeri Siber Syekh Nurjati Cirebon ROR

    • Formal analysis
    • Validation
  • Indonesia

    Author

    Universitas Islam Negeri Siber Syekh Nurjati Cirebon ROR

    • Supervision
    • Resources
    • Project administration

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References

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Published

21-10-2026

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Educational Technology and Science

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Cite this article

Ma'mun, S., Gumiandari, S., & Hijazi, R. (2026). PAI perception strategy through gamification-based digital warm-up to build learning readiness and early involvement of Arrahmat Junior High School students: Studi kasus pada pembelajaran PAI di SMP Ar-Rahmat. Journal of Education and Teaching Learning, 4(2), 1340–1354. https://doi.org/10.59211/mjpjetl.v4i2.514

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