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IMPROVING STUDENTS' LEARNING OUTCOMES IN CITIZENSHIP EDUCATION THROUGH SCRAMBLE MEDIA: Penelitian Tindakan Kelas pada Pembelajaran PKn Kelas IV

Penelitian Tindakan Kelas pada Pembelajaran PKn Kelas IV

Authors

  • Tirtawati Pua
    • Writing – Review & Editing
  • Ulan Bidi
    • Writing – Review & Editing
  • Maryam H. Dumako
    • Writing – Review & Editing

DOI:

https://doi.org/10.59211/mjpjetl.v4i1.391

Keywords:

Media Scramble, Hasil Belajar, Penelitian Tindakan Kelas, Pendidikan Kewarganegaraan, Sekolah Dasar

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar peserta didik melalui penggunaan media pembelajaran Scramble pada mata pelajaran Pendidikan Kewarganegaraan (PKn) kelas IV SDN 01 Marisa Kabupaten Pohuwato. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dengan model Kemmis dan McTaggart, yang terdiri atas empat tahap dalam setiap siklus, yaitu perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian adalah 24 peserta didik kelas IV. Teknik pengumpulan data yang digunakan meliputi observasi, dokumentasi, dan tes hasil belajar, sedangkan analisis data dilakukan secara kualitatif dan kuantitatif menggunakan persentase ketuntasan belajar. Hasil penelitian menunjukkan bahwa pada siklus I rata-rata nilai peserta didik mencapai 56,29 dengan persentase ketuntasan belajar sebesar 4,17%, sehingga belum memenuhi kriteria keberhasilan. Setelah dilakukan perbaikan pada siklus II, rata-rata nilai peserta didik meningkat menjadi 81,96 dengan persentase ketuntasan belajar mencapai 100%. Selain peningkatan hasil belajar, aktivitas, keaktifan, dan motivasi peserta didik dalam pembelajaran juga mengalami peningkatan yang signifikan. Dengan demikian, dapat disimpulkan bahwa penggunaan media Scramble efektif dalam meningkatkan hasil belajar peserta didik pada pembelajaran Pendidikan Kewarganegaraan (PKn) di kelas IV SDN 01 Marisa Kabupaten Pohuwato.

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3
  • Indonesia

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    • Writing – review & editing
  • Indonesia

    Author

    • Writing – review & editing
  • Indonesia

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    • Writing – review & editing

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References

[1] S. Ade, Implementation of the 2013 Curriculum in Elementary School/Islamic Elementary School Learning. Jakarta: Kencana, 2019.

[2] P. M. W. Angga, et al., "Educational e-comics for character building and improving the learning outcomes of fifth-grade students in Indonesian Language subjects," Jurnal Edutech Undiksha, vol. 8, no. 2, pp. 93–106, 2020.

[3] S. Asmaidah and D. A. Siregar, "The relationship between the Scramble learning model and students' learning outcomes on the topic of quantities and units," Jurnal Physics Education (PhysEdu), vol. 3, no. 3, pp. 36–40, 2021.

[4] Baswan, "Improving student learning outcomes in Civic Education on the topic of local government structure through the role-playing method in Grade IV at SD DDI Siboang," Jurnal Kreatif Tadulako Online, vol. 3, no. 4, pp. 258–273, 2019.

[5] I. D. G. Putra, "The role of the Scramble learning model in improving science learning outcomes," Jurnal Penelitian dan Pengembangan Pendidikan, vol. 4, no. 3, pp. 45–56, 2020.

[6] Sugiyono, Classroom action research methods: Quantitative, qualitative, and R&D approaches. Bandung: Alfabeta, 2021.

[7] Slameto, Learning and the factors that influence it, Revised Edition. Jakarta: Rineka Cipta, 2019.

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Published

21-07-2026

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Section

Primary School Teacher Education

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References

7
  1. S. Ade, Implementation of the 2013 Curriculum in Elementary School/Islamic Elementary School Learning. Jakarta: Kencana, 2019. Google Scholar
  2. P. M. W. Angga, et al., "Educational e-comics for character building and improving the learning outcomes of fifth-grade students in Indonesian Language subjects," Jurnal Edutech Undiksha, vol. 8, no. 2, pp. 93–106, 2020. Google Scholar
  3. S. Asmaidah and D. A. Siregar, "The relationship between the Scramble learning model and students' learning outcomes on the topic of quantities and units," Jurnal Physics Education (PhysEdu), vol. 3, no. 3, pp. 36–40, 2021. Google Scholar
  4. Baswan, "Improving student learning outcomes in Civic Education on the topic of local government structure through the role-playing method in Grade IV at SD DDI Siboang," Jurnal Kreatif Tadulako Online, vol. 3, no. 4, pp. 258–273, 2019. Google Scholar
  5. I. D. G. Putra, "The role of the Scramble learning model in improving science learning outcomes," Jurnal Penelitian dan Pengembangan Pendidikan, vol. 4, no. 3, pp. 45–56, 2020. Google Scholar
  6. Sugiyono, Classroom action research methods: Quantitative, qualitative, and R&D approaches. Bandung: Alfabeta, 2021. Google Scholar
  7. Slameto, Learning and the factors that influence it, Revised Edition. Jakarta: Rineka Cipta, 2019. Google Scholar

Cite this article

Pua, T., Bidi, U., & Dumako, M. H. (2026). IMPROVING STUDENTS' LEARNING OUTCOMES IN CITIZENSHIP EDUCATION THROUGH SCRAMBLE MEDIA: Penelitian Tindakan Kelas pada Pembelajaran PKn Kelas IV: Penelitian Tindakan Kelas pada Pembelajaran PKn Kelas IV. Journal of Education and Teaching Learning, 4(1), 1968–1703. https://doi.org/10.59211/mjpjetl.v4i1.391

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IMPROVING STUDENTS' LEARNING OUTCOMES IN CITIZENSHIP EDUCATION THROUGH SCRAMBLE MEDIA: Penelitian Tindakan Kelas pada Pembelajaran PKn Kelas IV: Penelitian Tindakan Kelas pada Pembelajaran PKn Kelas IV

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