Vol.1 No.2 October (2023)

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Issue information

Vol.1 No.2 October (2023)

Vol. 1 No. 2 (2023)

Authors' countries

  • Indonesia 24

Articles 6 articles

  • DOI 10.59211/mjpjetl.v1i2.31

    Aplikasi Pengenalan Huruf Untuk Anak-Anak Berbasis Mutimedia Pada TK Alfalaq

    Abstract

    Letter recognition learning media that is taught for early childhood educaton so far generally still uses books or fictures that make it possible to develop an innovation which is a book or two dimensional pictures Kindergarten is a place for coaching aimed at children from the age of four to the age of six which is carried out through the provision of educational stimuli to assist physical and spiritual growth and development so that children are ready to enter further education. teachers can work with various parties to provide this learning media. Teachers themselves can study various software to create learning media that are tailored to the needs of their students. One software that can create various media such as videos, animations, images, sounds, and so on in an easy way is Adobe Flash. The content required by users can be accessed easily and is equipped with multimedia facilities that are able to combine text, images and sound in one device. The method used in this research is descriptive method, namely research that seeks to solve existing problems systematically based on existing data.

    • 230 Views
    • 209 Downloads

    Vol.1 No.2 October (2023) Articles pp. 32-38

  • DOI 10.59211/mjpjetl.v1i2.33

    Peran Guru Dalam Pemanfaatan Media Pembelajaran Pada Mata Pelajaran Matematika SDN 11 Tilamuta

    Abstract

    Learning media are suggestions used in an educational context to help and improve the student learning process. Various learning media such as textbooks, audio, video, images, computer software, models, and other equipment specifically designed to guide, provide information, and facilitate effective understanding of learning material. To increase the effectiveness, efficiency and quality of learning so that it meets expectations, in the learning process teachers are encouraged to carry out various innovations such as by creating learning media, especially in subjects that are considered difficult, so that students will be more interested in learning. In this research, researchers used qualitative descriptive methods. This writing is also based on observations made by researchers at SDN 11 Tilamuta. The results of this research include 1) teachers have played a role in utilizing various types of mathematics learning media, adapted to the material that will be taught. 2) teachers are also involved in motivating and facilitating students in learning activities.

    • 301 Views
    • 960 Downloads

    Vol.1 No.2 October (2023) Articles pp. 39-43

  • DOI 10.59211/mjpjetl.v1i2.34

    Peran Guru Kelas Terhadap Pendekatan dan Model Pembelajaran Matematika Siswa Kelas IV SDN 15 Tilamuta

    Abstract

    This research aims to describe the role of class teachers in approaches and models of mathematics learning for class IV students at SDN 15 Tilamuta. This research uses a qualitative approach with the type of research being descriptive. The subjects in this research were class teachers and class IV students using the discovery learning, learning model which was carried out by providing stimulation. Problem identification statement, data collection, data processing, verification and drawing conclusion/generalization. Data collection techniques are carried out through ovservation, interview and documentation. The research results show that when teacherch use the discovery learning model, 80% of students can understand the lessons given by the teacher

    • 113 Views
    • 145 Downloads

    Vol.1 No.2 October (2023) Articles pp. 44 – 47

  • DOI 10.59211/mjpjetl.v1i2.35

    Analisis Persiapan Guru Dalam Pelaksanaan Pembelajaran Matematika Di Kelas V SD Negeri 14 Tilamuta

    Abstract

    This research aims to find out what preparations are made by class V teachers in implementing mathematics learning. The method used in this research is qualitative research with descriptive analysis. The subjects this research were class V students who provided research data through interviews. The informant in this research was the fifth grade teacher ad SD Negeri 14 Tialmuta. The data analysis used in this research is adat reduction, data presentation, and verification. In this research,researchers produced findings about the preparations carried out by teacher in implementing mathematics learning, including preparing a learning implementation plan (RPP). Learning media, learning methods and learning evaluation. The obstacle in learning preparation is that many students cannot calculate and memorize multiplication and many students are not serious about studying mathematics.

    • 209 Views
    • 767 Downloads

    Vol.1 No.2 October (2023) Articles pp. 48 – 52

  • DOI 10.59211/mjpjetl.v1i2.36

    Implementasi Teori Belajar Behavioristik Pada Pembelajaran Matematika Kelas V SDN 13 Tilamuta

    Abstract

    This study was conducted due to elementary school students' lack of understanding of mathematics. The aim is to assess the implementation of behavioristic learning theory in mathematics learning in class V. This study uses qualitative descriptive methods with observation, interviews, and documentation. The results showed that the implementation of behavioristic learning theory improved students' understanding in mathematics learning.

     

    • 746 Views
    • 2,322 Downloads

    Vol.1 No.2 October (2023) Articles pp. 53 – 57

  • DOI 10.59211/mjpjetl.v1i2.26

    Pengembangan Media Pembelajaran Spinner Word Berbasis Kontekstual Untuk Siswa Kelas II di Sekolah Dasar

    Abstract

    This development research aims to produce Spinner Word Learning Media products. The aims of this study were to: (1) explain the design of Spinner Word Learning Media for Indonesian Language Content for Class II Students; and (2) determine its validity. This development study uses the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. Due to the many students are unable to engage in research, which is limited to individual trials. In this study, data was collected through a non-test method using a questionnaire. Quantitative and qualitative descriptive data analysis was used. The results of the development research include (1) a description of the development process of Word Spinner Learning Media; (2) Spinner Word Learning Media was declared valid based on the assessment of learning content experts at 90.9% with very good qualifications; 85.9% learning design experts with very good qualifications; and learning media experts at 90.6% with very good qualifications.

    • 521 Views
    • 922 Downloads

    Vol.1 No.2 October (2023) Articles